Hello everyone
I’m new into the zbrush domain and I’m working atm on a character that is wearing a cape.
And the question is, do I also have to create a back on the cape? (I mean polygons at the 2 sides of the cape).
I first made that character (low poly) in 3DSM, and I’m now gonna make it nicer & more detailded in zbrush, then use the normal map on that low poly character. I think that’s rather important cause I have no idea how these normal maps would work on a material that has to be rendered 2 sided.
Thanks for your help



I’ve found it out, didn’t knew it was a new mesh that was created and had to append it to the “base” mesh.