I have a slight problem with the divide function. It doesn’t seem to respect masking properly!
If I Mask the area I want to divide, invert the mask and then divide, the divide goes all the way around the object rather than just dividing the masked bit. It’s a bit hard to explain so I took some pictures 
Inverted mask (just one poly);

Divide and this happens;

A clearer view of the whole object;

This doesn’t just happen with single polys either. Is there any way to stop this? At the moment it’s creating lots of un-needed polys.
Sleeper


