Hi
Okay, so I know how to make a SubTool be transparent when rendering in BPR mode, but is there any way of making a SubTool transparent in the viewport? For something to be given a glass material? I have a cornea for an eye I want transparent.
I’ve tried a few MatCap and Standard materials, and then tried adjusting the Transparency slider under Material > Modifiers, which isn’t always there depending on the material, but nothing seems to happen.
Thanks