Dear Zbrush community.
I’ve been working on a character that is mostly symetric, the character is therefor in a T-pose. Now I would like to pose the character so i can make some really cool renders and ultimatelly 3d print it. Since the character is pretty heavy do i have to retopologize it first, rig it, pose it and then re-import. Should i have sculpted the character in the pose from the start or are there other tricks for this ? What do people do ?? Kinda stuck. thanks in advanced.