Hi!
I’ve just finished the z-sphere structure of a character that I want to sculpt, and made the adaptive skin my current tool, edited as much as I could at lowest SUB-D inside ZB, but now I’d like to go inside max with the low poly mesh and edit it some more in there…BUT:
Is there a way to keep the poly groups, so when I import the MAX Edited *.OBJ file back into ZBrush I still have them the same way I did before exporting ???
Do I have to use some special exporting->importing->re-importing settings?? both inside ZB, and MAX?
Are there any limitaitions, such as I can’t add/remove any polys inside 3d Max or smth like this ???
Please, if anyone knows… I would really apreciate it !
Thank you!