ZBrushCentral

How can I get rid of a buldge? SOLVED

How can I get rid of something like this:

I tried to flat it out and smooth it but it’s still there no matter what:

Thank you :stuck_out_tongue:

Try using smooth at the lowest subdivision level. Then work your way up one level at a time, repeating the smoothing.

Post Below

It’s still weird… it’s as if there are some polygons that need to be removed and the rest weld together in order for it to look well… is there a way for it in zBrush…? Is there another way to fixing this? :confused:

Here’s a pic of the problem in low res… although it looks pretty smooth on high res it’s still visible…

would’ve helped if you showed your wireframe, but from the looks of it the topology is a mess, how many edges are coming out of that one point anyway? how did you make your mesh originally?

The original mesh is what you see on the first post, because I smoothed it down all the edges are now gathered in that one spot… is there a way to remove edges? is there a way to get rid of that problem :qu:

It seems as if you have there a very small polygon, which also receives subdivision when you subdivide. Then you have a lot of polys on a very small portion of space, and that always causes some disturbance of the otherwise flatness of your mesh.
Go back to your polygon modeller and fix the mesh there. Look that you only have quad polygons, and that their size is as similar as possible. That should take care of your bulge problem.
Cheers
Heiner

Well I can’t get back to the modeler cause I’ve already added plenty of detail in zBrush… I need another way :eek:

  1. fix your original low mesh in your modeler, bring into zbrush and use projection or zproject to reapply your detail.
    or.
  2. retopology

Sorry to say so, lynwin, but there is no other way. Or said in other words, after working with zbrush since V1 i found no other that starting with a clean mesh. The basic mesh topology is the foundation of all your further work in ZBrush, and if you have problems in there, they will appear in all stages of your work, which is based on the unclean basework. A hard lesson, which i had to learn as well (i guess most of the zbrushers once in a while had a meeting with that unpleasant experience …).
Cheers Heiner

Ouch… :ex:
Well I guess I’ll use Topology then and delete the head…

Thanks a lot !

:smiley: Same problem with one of my models.
I wonder if there is a special plug in any 3D software that would be able to cope specially with this drawback in mesh construction. Say one marks the area and then replaces it with smaller cells…

Anatom

Yeah it’s pretty silly there’s no way of fixing such problems