Hello,
I explain my concerning, I import a model low poly (outfit) from 3ds max, then in zbrush i edit, add details etc etc.
Then with multi map I create normals map.
I notice that when i edit high subdivision levels, it make some mod also of the low one, so the normals are create from the high and the “new” one lower, that is not anymore exacly the same i have in 3ds, I would ask if is a possibility to keep the lower level untouched, freezed in the shape, so the normal is create from the higer subdivision and the one that is exacly as the 3ds one.
(i hope you all understand my english )
Thank you