I modeled a ball, then textured it with 1024x1024 blue textures with GUV. I painted it with brown color using projection master. After i picked it up it crack as in the picture.( i posted an other thread just ask about this). Then i projection master the ball again to paint some matalic material on it. However, the material doesn’t appears as i want. seems i don’t have alot of control how to paint the material. it always appear 100% and there is no blending on the brush even i used soft alpha. I inluded here the pic of the ball that i want to achieve ( i did this in photoshop)
Can anyone tell me how can i control the intensity of the material when i paint it on the model? Also please let me know if i want to save this ball for next time to open after i have save those material on the ball ( blue texture, rock material, reflection gel material) will it still have those material with it if i load those back? i did tried but it only show one material
Thanks alot for your advices