ZBrushCentral

How Can I Avoid That My Subtools Go Trough Eachother ???

Hello everyone,

i would like my subtools to be impenetrable like a real shirt doesn’ t go trough a body but lies on it

thx in advance

That can’t be done. Part of the reason SubTools allow you to get models with million upon millions of polygons – more polygons, in fact, than your system should allow – is because the current SubTool is the only one that’s being calculated.

To prevent SubTools from going through each other would require collision detection. This is an extremely processor expensive task, which is why you’re starting to see nVidia using one of the GPU’s in multi-GPU rigs for physics processing. A game can’t effectively run itself and the physics simulation at the same time. ZBrush has a similar restriction.

That being said, you can easily compensate for when two SubTools intersect. For example, if I’m making a conforming shirt I’ll create the shirt and then I’ll use the Move brush to tweak it so that the body doesn’t poke through anywhere. It only takes a few moments.