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how can i achieve a lace type, or pattern effect on different models?

Hi, apologies for any errors in my knowledge as im still learning zbrush. Im trying to achieve an effect whereby i have made a vase, and i want to add a lace type pattern to it. then invert it and remove the spaces away, so that pattern is masked around the vase and has holes through it, does that make sense?

i am trying to achieve this effect, on a vase model. http://lpjacques.com/creation/elephant-animal-lace/

Screen Shot 2014-11-02 at 23.10.34.png

im very sure this is possible its more the accurate terminologies of everything thats making my search for the correct answers hard.

any help would be greatly appreciated, thank you

You could probably do it using Extract. You’d need to set up good UVs and then create a clean alpha that matched the UVs so you could Mask By Alpha. You’d need a dense mesh to get the detail and you’d also need to experiment with the Extract settings to find the best results.

Hi thanks for your response, I dont suppos you could point me in the direction of a tutorial for what your talking about, even in a basic sense for those functions? Like extracting an alpha? Masking a model with an alpha? UVs? Etc

im assuming I would have to invert the alpha and remove the rest. How is that usually done?

thanks sorry for all the questions

Extract works with a mask that you paint or apply to the model. It creates a new subtool (when you press Accept) but it uses the same topology so if your mask has a lot of detail (such as with lace) then you need a dense mesh to start with. Otherwise the mask won’t hold the details and neither will the extracted mesh.

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/mesh-extract/

There are various settings associated with the Extract function which you can read about at the bottom of this page:
http://docs.pixologic.com/reference-guide/tool/polymesh/subtool/

To get the hang of how Extract works I suggest you just paint a mask on a sphere to start with and experiment with the settings.

To mask a model in a precise way so you can create the lace effect you are after you will need UVs on your model. UVs are needed when you want to put a 2D image on a 3D object - the UVs give the information about how the 2D image is attached to the 3D object.

Although ZBrush has various options for UV mapping they may not give a good result for what you are trying to do, so you may need to look at creating the UVs in another program. What you need is a UV map that you can easily create a lace pattern for, without too many seams or distortion.

You’ll need to create a black and white version of your lace pattern to match the UV map. You can do this in an image editor such as Photoshop. Once you’ve done this then you can import it into ZBrush as an alpha (press the Import buitton at the top of the Alpha palette). It can then be used to mask your model. With the alpha selected in the Alpha palette you press the Tool>Masking>Mask By Alpha>Mask By Alpha button.

Once your model is masked you can try the Extract but I do suggest you start with simple stuff until you’re familiar with the whole process.

Thank you so much! :slight_smile:

Thanks a lot for all the instructions on this particular part, I’ve been searching for this a long time. The UV master plugin is really great for getting a nice result of the UV. Using masking by alpha and extraction I managed to get this Voronoi like structure on a cylinder (the mask is still on it) Schermafbeelding 2015-05-29 om 14.27.15.png
I had to extract on a really high smt level, than it comes out beautifully. Thanks a lot

beautiful!