ZBrushCentral

Horse Maya base mesh/ZBrush/Maya Render disp maps

HI
I did a tutorial today about this workflow
Maya base mesh/ZBrush/Maya Render disp maps.

Kind of getting there, there is same discrepances from the zbrush model to the low poly with displacments and bump map rendered in maya.
I think i have to try some diferent ways of generating the maps. Maybe. :laughing: :smiley:
Thanks for advices and again
respect for pixologic.

:+1:

HorseMaya_ZBrush.jpg