ZBrushCentral

Horned Skull Character

This is a character I’ve been working on in my free time. Feedback is welcome (I’m still pretty new to ZBrush).

Thanks for looking :slight_smile:

Photoshop Composite:

Maya Realtime render:

Attachments

Composite02.jpg

untextured.jpg

untextured_Posed.jpg

textured_Posed.jpg

textured_Zoom.jpg

mayaRender.jpg

The bicep, deltoid, and pectoral muscle areas look weak, particularly the shoulder transitions. Torso-wise, where are his breasts and ribs? - missing!

the the props look good - so i’d go back over the pose and the anatomy independently of them.

ask yourself which foot has the most weight on it. for the drama i’d try and put more onto the front leg. right now it’s kinda uncertain which is the most loaded - which makes for a wishy-washy pose in my opinion.

it’s hard doing a posed character - but keep at it. -lol the same advice can all be applied to my work as well.

Welcome to ZbrushCentral :slight_smile:
Definantly a fantastic start on here, I wished my first work looked like that!:+1:
You are on a good way for sure, but not to tell you critique just a feedback, I must concur with magbhitu though. but hey don’t let it demotivate you, you should take the feedback and sculpt more and more! I get a lot of feedback and constructive criticism aswell, and that is why I want to post it on here, to get feedback what to do better!
Definantly continue having a blast with this great tool.
All the best,

  • Kenny :slight_smile:

Thanks for the advice. I know my anatomy skills need some work. Luckily I just bought Scott Spencer’s book on sculpting the human anatomy which I plan on diving into over the summer. Maybe I’ll return to this piece to refine it once I have a better understanding of the figure