
I want to know whats wrong with it? Anything I need to fix, materials, lighting, camera angle?
Oh, by the way all textures are mine except for the walls, ceiling and floor. Oh and the tables texture. And the flames were done by GWBouge.

I want to know whats wrong with it? Anything I need to fix, materials, lighting, camera angle?
Oh, by the way all textures are mine except for the walls, ceiling and floor. Oh and the tables texture. And the flames were done by GWBouge.
The lighting isn’t too hot big-fella, … and you seriously need some shadows! Try a different camera lens … or was this done in ZBrush? The materials need some more specular highlights …
Good stuff all the same!

Upham 
This was done in 3D Studio Max.
Thats a good point, shadows would really help this one look a lot better. I’ll see what I can do.

I really like the pic.The only thing i could suggest is to have a view from ubove a little just so you can see the inside lip of the cones(maybe a bud or two thumbed in there).But just an idea.

now the larger object is a water pipe right…my question is DS, when you were first showing the smaller bong it was so much more lifelike to me…this is a very nice image and the shadows did help, but I liked that original rendering of the bong…I dont know beans about 3dmax…but you seem to be using it quite well…keep us posted

I agree with Ron.I was wondering however can you put in a little resin build up in the bottum of the smaller bong to add a little more realism to it-it may be all it needs.And one more idea - a little smoke inside and a little creeping back up and out of the cone piece of the little clear bong.Just an idea though.
Great pics however. 
Downwrdspiral,
There is a particular type of shadow that you need to become familiar with if you are looking for realism. After adding all the normal shadows you need to concentrate on the secondary shadows. This is where an object that is not flat on the bottom is resting on another surface. The shadow needs to get darker as it gets closer to the contact point, becoming black at the contact point.
