Hi All,
This is a side and top view of a model for a ceramic vase I designed in Zbrush.
I made the form by twisting and distorting 3 separate subtools around one another. Now I want to print it so I can create molds and cast the piece.
For printing I am trying to find the best way to keep the shell of the object, and hollow out all the interpenetrating geometry on the inside. I merged down the subtools and have tried using Dynamesh and Zremesher but each time am left with all the geometry inside.
I can manually retopologize the surface with Zspheres, but surely there is another, faster way?
Looking forward to your input,
J