ZBrushCentral

Holes...

I’ve been texturing my model and have noticed that a few holes have appeared that I can’t seem to get rid of…or even figure out what they are.

Any ideas on how to get rid of them?

hole.jpg

Cheers
El-d

I used to see that for overlapping polys. Try using the smooth tool just on that area and see if it fixes the issue - may have to repaint over it. :wink:

Also try turning off Preferences>Performance>QuickAndDirtyEdit. It’s possible that the speed rendering routines are causing a visual artifact. If turning it off eliminates the hole, then there’s nothing you need to worry about – the software is probably still texturing the spot even though it’s not rendering right.

You might have a few flipped normals.

Cheers for the responses. Definately not a smoothing issue or the rendering.:frowning:

I’ve noticed that it disappears when I drop down a sub d - if that helps ?

I’ll check the normals later - could be the problem but need to sort a few domestics out first…

cheers

El-d