I’ve been texturing my model and have noticed that a few holes have appeared that I can’t seem to get rid of…or even figure out what they are.
Any ideas on how to get rid of them?
Cheers
El-d
I’ve been texturing my model and have noticed that a few holes have appeared that I can’t seem to get rid of…or even figure out what they are.
Any ideas on how to get rid of them?
Cheers
El-d
I used to see that for overlapping polys. Try using the smooth tool just on that area and see if it fixes the issue - may have to repaint over it.
Also try turning off Preferences>Performance>QuickAndDirtyEdit. It’s possible that the speed rendering routines are causing a visual artifact. If turning it off eliminates the hole, then there’s nothing you need to worry about – the software is probably still texturing the spot even though it’s not rendering right.
You might have a few flipped normals.
Cheers for the responses. Definately not a smoothing issue or the rendering.
I’ve noticed that it disappears when I drop down a sub d - if that helps ?
I’ll check the normals later - could be the problem but need to sort a few domestics out first…
cheers
El-d