I’m not sure if this is a dynamesh limitation, a bug, or problem with my system
And before I submit a bug I was wondering if others could test this to see if it happens on their systems too.
Win7 64 bit 12GB RAM, NVidia 280M 258.96 notebook drivers
Steps to recreate
-Create a dynamesh object, something basic like a sphere or a cube is fine.
-Select the insert cylinder brush & insert a cylinder while holding the alt key to add a cutting object.
-Stretch the inserted cylinder with transpose so that it extends all the way through the dynamesh
-Update the dynamesh & it should now have a cylindrical hole cut through it.
(Alternatively, instead cutting a hole in a dynamesh, you can create a shadow box object what has
hole built into it and make that a dynamesh)
-Select the slicecurve brush & slice a line bisecting the dynamesh perpendicular to the hole.
-Press Shift-f to view polygroups, the dynamesh should now have 2 polygroups defined by the slice
-Turn on the groups options for the dynamesh & update the dynamesh.
The the dynamesh should split in to 2 pieces based on it’s polygroups,
but now, on both pieces, the hole has been capped at the area where the split occurred.
As a workaround you can cut the hole after the dynamesh has been split into pieces,
but that’s kind of limiting and sort of defeats the whole “artistic freedom” thing that dynamesh represents.
Also I’ve found that the workaround can have other errors/issues when used with imported objects,
so it’s not a 100% fix.
-Jeff