Hi Again, I found both the plugins and it’s quite possible , more than likely I’m not understand then. It appears the drawn item flips to a different axis view of the object on screen. IE : Front View, Base view. NOT re-orienting the object to an axis.
the problem I’m facing is, if I startup ZB and draw a cylinder3d, I see a “rectangle” not the circular end.
I’m not sure what button help to look at for changing global Y,Z initial orientations. Its only causing me an is now because I’m in the largest and most complex chapter supposedly and mirror and weld to Z is actually my Y
rolleyes:, frustration lol…