Hi all, new to the forums and fairly new to ZBrush
I’m currently working on a humanoid model (2 arms, 2 legs, ahead and torso)
The model is for a high quality video game cinematic and i want the poly count to be around 30K, the model is currently 4 subdivisions deep which has perfect detail for the head but the body should be perfect with a sub division level of 1 or 2
What method is best for keeping the head at a higher subD and the body at a different subD? I don’t want to run poly reduction in another 3d app and mess up the clean topology and edgeloops
Any recommendations would be greatly appreciated, thanks in advance!