I have a model with multiple subdivisions and I am trying to get the detail from the highest onto to the lowest in blender using GoZ. I Unrwap the model at the lowest subdivison level make a normal, texture and displacement maps and then send to blender using goZ and when it goes into blender it just uses the lowest subdivison level and there is no detail on the actual model when rendering.
Hello @CY_K
It’s possible that another user who uses the same workflow may notice and answer your question, but GoZ for Blender is not developed or supported by Pixologic. Questions or issues with that plugin’s use should be directed toward the developer of that plugin, and questions about how to apply a displacement map in Blender should be directed toward Blender resources.
Thank you!