I create characters, and I would like to 3d print some of them, but it seems very timetaking to detail them before print and I already have pretty detailed displacements. I have a model with multiple UV’s and I would like to bake on the displacements on them, so they look like my characters… Is it possible on ZBrush? I make those on Poser 11 Pro, do I export them as an FBX? To keep all the materials intact, and can I import FBX later to ZBrush? I got ZBrush 2021… Thank you for your help.
My work ArtStation - Les Brzostowicz
I ordered Anycubic Photon mono X and I will get it soon, but I wanna be able to print my models without spending hours on creating all the details that are on the displacements…