ZBrushCentral

Hey, look, it's another head. Stylized, but human.

baldguy.jpg

Sphere3D (and two more for the eyes), one of Sokar’s skin materials / light setups, and some very subtle fiber brush. 2 hours in ZBrush, 1 hour in Photoshop.

Sadly, I threw out the ZTool before deciding this render could be salvaged, so there aren’t any wireframes to show you. Wish I had noticed the speed challenge before I did that.

Ha, he’s nice! :slight_smile: But I think that skin is a bit too noisy.

It’s actually too dimpled – the material itself isn’t to blame.

That said, I actually wanted the noise. Wasn’t going for photorealism.

I like the fore shortening achieved with the angle you choose to rendered.
-TL74

Thanks.

A lot of that actually comes out of my proportions being way out of whack to begin with. :lol:

I’ll try to be better about that when the new version of ZBrush comes out and I can model in perspective view. For now, I sort of add my own distortion inadvertantly.

I like it, don’t get me wrong. But this isn’t necessarily something to aim for.