ZBrushCentral

hey gang, how would you do THIS?

I’m fairly experienced with core zbrush features but mostly just do organic sculpts. I need to recreate this (see image) and am having a really rough time.

howtricycle.jpg

couple things to notice:

  1. a standard mask and extrude won’t do it, consider the small details like some things in front of others / handbar grips etc.
  2. it’s sitting on a curved surface so needs to be bent/deformed to match

possible approaches I considered (and rejected due to too much work):

  • model whole tricycle in 3D and scale collapse it down then bend that to conform.
  • use mask/extrude technique then go in and paint the details; works for handlegrips but not so well for occlusion within the triicycle (wheels etc.). I suppose its possible to get all that depth into a painted 2D height-map, but sounds like a big PITA, not sure i have the skills, and even then; i’d be concerned that the ‘closest/highest’ stuff is too high relative to say the backwheel when notice it’s actually all the same height and the appearance of depth just comes from shapes occluding eachother.

Thus…phone a friend! Can anyone offer a suggested workflow to solve this?

Thanks in advance!:smiley:

is image visible? ZERO responses? Is this seen as something too easy? I’m surprised nobody has said anything…any help appreciated!

thanks,