aceala - thanks for the crit…
first off though, i’m not actually ‘really’ concerned about the edge loops in this, its not ‘really’ all that humanoid, and anything i’m going to deform, if at all, will be alright…
as far as the integration into zbrush, i actually did this from scratch, so all the detail you see there really isn’t possible without the lines i’ve put in where i’ve put them. as far as zbrush having a friendlier push pull system, you’re right, but this is the first model from maya that i’ll be bringing into zbrush, so i did as much detail as i felt comfortable making in maya first, (having more experience in that) i don’t really plan on doing too much ‘bigger’ details in zbrush… but lots of smaller ones, like bumps, creases, wrinkles, scars, etc etc…
we’ll see how it ends up bringing into zbrush though… i’m not prepared to work from scratch on this ;p it came down to a ‘trust’ factor, i didn’t trust zbrush in it’s control for the larger details, in my control of them anyway… (merely, my lack of expertise with it!)
so for this model i’ll keep it to ‘smaller details’ in zbrush.
btw, anyone recommend any specific textures and alpha brushes i might be able to try out on this one?