ZBrushCentral

He's balding!

Hello I’m trying to recreate sephiroth and I want to export fibermesh as curves inside blender and render it out as hair. Here is a screenshot, when I render it in zbrush, it appears transparent, almost looks like the normals are flipped or something. He also looks like he is balding badly. What could be the problem?

This is the hair I desire:

This is what I got:

Attachments

ha.png

ha.png

sephiroth-5.jpg

It’s hard to see the fine details on my iPad, but is it possible you made the fibres too thin? I’ve had this before when sending back to Maya, and the fix for me was to make the fibres thicker than I wanted (I’ve take the ZB screen view with a pinch of salt) and export them again. I’m not saying this is your problem as I’m on iPad and not at my desktop monitor.