Nice work. Here is a bit from a tut I was writing…
With the head still in EDIT
mode go to the TOOL panel and select TOOL>MODIFIERS>TEXTURE and select COLORIZE.
This will flood the model with the currently selected colour (you may not see a difference). To add colour without adding depth turn off Z
in the draw panel (un-select all buttons).
Finally ensure that you have DRAW POINTER
selected (Q).
Go to the COLOUR panel (on the other side of the screen usually) and pick a light cream colour to start painting onto the head. Begin painting as you did the modelling but notice that only colour is added, no depth because Z
is switched off.
Paint the whole head, adjusting draw size as needed. (The quickest way to achieve this is to flood fill the head from the COLOUR panel but it’s good to practice)
Change to a slightly darker colour and begin to shade darker areas in the eye sockets, wrinkles under the chin etc. Keep doing this until you are happy with the effect.
TIP: You can reduce the amount of colour added by reducing the RBG intensity
slider in the DRAW panel. The effect is like a semi-transparent airbrush.
To add or change the material that is used you will need to enter the MATERIAL panel on the left side of the screen. With your head
still in EDIT
mode, select BasicMaterial
from the options available in the material palette. If it is not there click the top of the panel and a full range of materials will be shown.
It would be possible to write a whole tutorial on materials so I will just give you the parameters to input.
With BasicMaterial
highlighted go to MODIFIERS and adjust the following: Ambient=10, Specularity=4, Noise=0.427, Noise Radius=24.
As you have the head still live
in EDIT
mode in the document window all the changes will update automatically.
Hope this helps.
Southern
