ZBrushCentral

HELP!!! Zsphere posing problem

Hi! I’m relatively new to zbrush and am running into an issue when I try to pose w/ zspheres via the Transpose master zplugin. After I click bind to mesh, and begin to rotate, I get this weird staircase effect. From what I’ve been able to gather, its a resolution issue? But when I scale the poly count down and try it, I still get this wavy effect. Just want a smooth posing experience! Let me know what I’m doing wrong! THANKS!!legs%202 legs%203

Hi @TheCrookedLung

Your “low rez” mesh is not sufficiently low rez for the best results.

Transpose Master works best with, and is designed around the idea of, posing a combined tool of all the selected subtools at their lowest level of subdivision, and transferring those changes back to the original tools at their highest level of subdivision. This means that for best results, each subtool involved should have a low poly base, and multiple levels of subdivision.

The fewer points there are in your low poly base, the easier it will be to pose without distortion, and the easier it will be to repair when some inevitable distortion does occur. Lower poly meshes will also perform much better in this mode.

If your mesh does not have a suitable base level of subdivision, you can use ZRemesher to create one, subdivide it sufficiently to establish multiple subdivisions levels and high res detail, then project the detail from the original back onto it.