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Help! ZBrush question on simulating a sweep and creating precision curves...

I’m hoping to get some help from the experts out there.

I’m working on a project where I’m modeling some buildings for terrain in a war game. For past projects I’ve done initial modeling in programs like Fusion 360 and then pulled the structure into ZBrush for detailing.

I’d like to switch over to a 100% ZBrush workflow but I’m having a hard time figuring out how to create a “rail sweep” like effect in ZBrush in order to do moulding effects, windowframes, etc. My research has led me to IMM Curve brushes that seem to be really close to what I’m looking for. I’ve played around a bit in ZModeler and learned how to create curves based on edges or polygroups but I’m still stuck on a few things:


  • When I use an IMM Curve brush on a curve that I’ve created by using the “Add to Curve” edge option, I can’t find a way to connect the various “segments” of the curve and they are all treated independently. Like this:


  • When I use an IMM Curve brush on a cure that I’ve created by using the “Add to Curve” polygon action that is a “closed loop” it always seems to do some smoothing on the curve before applying the brush. Here’s the curve before I apply a stroke and then afterwards. See how it turns the square into a circle… How can I prevent this? It seems related to the Curve Step property as it changes a bit based on that, but neither 0 nor the max value seem to leave the curve unchanged when applying an IMM Curve brush to it…

If someone could help point me in the right direction I would REALLY appreciate it!

Here’s a photo of one of the prints of the buildings I’m working on (this one was modeled in Fusion 360 and detailed in ZBrush…

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