ZBrushCentral

Help! Zbrush export into 3ds Max help!

For a job I have export a model into an obj so it can be used in 3DS Max. However, I can only export parts without the texture and only one subtool at a time. I’ve never exported before into another program so some detailed instructions would really help! I need to get all of my sculpt with the paint and texture exported.

I also don’t have a personal copy of 3ds Max. I’m basically trying to export textures so I can use them at a work computer. Does anyone know how to do this? Thanks.

Exporting as FBX is probably the best way. Click FBX ExportImport plugin in the Zplugin palette, and chose the options you want to use. More info here: http://docs.pixologic.com/user-guide/zbrush-plugins/fbx-exportimport/

So, this would export everything into 3ds max with the color and everything on it? Does that include things like this? Screen Shot 2016-04-27 at 10.51.39 AM.pngScreen Shot 2016-04-27 at 9.28.17 PM.png It was a micromesh that I turned from a BPR into workable geometry. It’s 3 million polys approximately with no lower subdivision levels. Before I went through all of my other subtools and gave them all UVs, but with this one I’m stumped. I’ve tried using the UV master but it just sits there and I’ve tried to remesh it but it just sits there as well. Would that plugin really work?