ZBrushCentral

Help with some ZbrushCore functionality questions (how to weld meshes)

Hi all

I learned Zbrush several years ago in school, but never bought a copy due to cost and because I primarily want it to sculpt professionally, IE to sell stuff I sculpt with it. The past few months I was looking at it again, as the free sculpting programs available just don’t measure up to Zbrush’ functionality, and a friend of mine told me about ZbrushCore. Seeing the vast drop in price, I bought it without hesitation…the functions listed as ‘not included’ didn’t seem like I would be UNable to get by without them, so I thought I could get pretty far on my own with just ZbrushCore’s tools…

But alas, now I’m starting to wonder if that’s the case.

As you can see in the attached images, the figure I’m working on requires two separate mesh resolutions be welded together…but damn if I can find a way to do so. Specifically, my issue is that the face and head require a much higher resolution than that of the body (not that I’d be OPPOSED to upping the body’s resolution, but ya know, ZbrushCore and it’s limited polygon counts… >.< Never expected that to be an issue but, here I am, and it apparently is lol.)

Can anyone help me with this?

What I’ve tried so far:

  1. dividing the head, neck, and body into separate subtools, manualy dividing the gemoetries to be roughly equal, and putting them back together. This did not work at all. Dynamesh welds to the lowest poly count, apparently? and/or it is artificially limiting me to some ‘max poly count’, because the head ALWAYS loses it’s definition.

  2. welding the head on as a separate subtool to the neck and body… this again lowered the definition on the head drastically.

  3. Where I’m at right now, which is I lowered the res on the head, attached it, went back to the high-res head, copied it, and tried paste/replace and paste/append to replace the low-definition head mesh. This is where I’m stuck right now. As you can see, this did not, sadly, actually replace the geometry…it just pasted it over. sigh. So when I delete the low-res head, I’m left with a cap between parts. No solution at all, really lol.

I guess secondary to my main question (is there a way you guys can help me weld these parts together?), is…how much is ZbrushCore’s lack of access to seemingly essential tools like TransposeMaster and such going to continue to frustrate me? Because honestly, at the moment, I’m feeling a bit cheated. What’s the point of ZbrushCore if it can’t handle something as simple as welding meshes? >.<

Attachments

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I don’t know if you mean like in a way that two meshes touching each other to be welded together or two parts that are seperate to have some sort of inbetween mesh being generated. If it is the former rather than the latter, have you tried in dynamesh to use control + drag left click (somewhere in open space not on the mesh), this recalculates the mesh and welds it or something. I actually don’t know what it really does but it works for me.