Fair warning I’m a relative newb to Zbrush but I’ve been in 3d for many years.
I need a statue I have made to shatter.
So I have a sculpted (whole) statue in Zbrush.
I also have the lo-res mesh (shattered) version, (like the bits of a dropped vase) in Maya. The cracks need to be specific so that’s why they are modelled, not procedurally generated. Some 250 pieces.
I am completely stuck as to how to transfer the detail from the zbrush sculpt to displacement maps into maya (rendering with renderman).
What I have tried so far is using the various projection tools to paint detail into the small pieces. But the pieces are deforming in ways that ruin the seams between pieces. They begin to overlap and develop impossibly thin edges.
The individual pieces have interior surfaces which don’t play nice when the exterior surface is made to fit.
Im stuck.
And screwed. :o
Any help would be appreciated. This cant be the first shattering sculpture right?
Streetsy