ZBrushCentral

Help with Projection Master!!

Hi… I am trying to get a sphere3d in the eye " socket" of my model using Pro. Master…but when I pick up the model the sphere get all distort (image below)!.. Does anyone have an idea what I am doing wrong?? whale eye.jpg

try upping the resolution of the model before you go into PM. get better, cleaner results.

r

Try turning off the normalized option in PM too.

I try both suggestion and I still getting distortion…is frustratinggggggggggggg!!!

Zoom in, just have the eye on the screen.

Make sire the model is oriented so that the centre of the eye is flat on to you.

Smooth if necessary.

Enter Projectio Master.

Pick the sphere tool , and draw and postion to suit.

Makes sure normalized is not selected.

Exit Projection Master.

And?? :wink:

I will suggest that record a session simulating the process and send to the forum to see really what you are doing and what is wrong if any¡
Thanks for your attention
Andreseloy

4 hours trying to get the $$&^%%$# sphere3d into a a Eye socket… and every single time when I pick up the model from Pro Master…It does not even look like a sphere anymore!!!.. I try all the previous suggestions and nothing workkkkkk so far… Do I have to use multimarkers??? No idea how they work? Anyway is time to go sleep… If I cannnn… I am probably going to have nightmares with the eye and zbrushhhh …LOL… Take care guys!! Keep the good work… see ya later

headache.jpg

The only way that with PM dont occur this is if you make polyMesh3D to the main object and also you have to increase the divide number to sphere3D.
In other way you can use later when finished your main object to put the eyes…there you have different ways: snapshot, multimarker…
Here is a script with projection master working in a native sphere3d and then with polyMesh3d, you can see the difference.
I will make one with mulmimarker…
hope this help
Andreseloy
prueba PM.jpg

EDIT - My apologies…thanks MTB…I failed to test the fade option…what an interesting inference of the alogorithems I created as a result of that miss-test:)lol

Kircho

It can most definately be done. Turn of normalize AND fade!

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