ZBrushCentral

Help with posing issue

IM having difficulty doing some posing. I have a character with multiple subtools that im trying to pose using the zsphere rig in transpose master. However he needs to be sitting on a horse. If i include the horse when i create the zsphere rig it will bind the mesh to the horse aswell. how can i have the horse in the scene but not be affected by the transpose?

(Copied from my answer on reddit for others to read.)

I was curious about this, so I tried it with the Demo Soldier and Dog and it worked (v2022.0.8).

Make a copy of your horse as a separate Tool (Merge visible if the original has multiple subtools or Copy/Paste into a new polymesh3D Tool and delete the polymesh3D).

Create the TPosemesh of your character, create the rig and bind mesh. Before posing, append the separate Horse Tool. Select it and position as required. Then select the rigged character and pose around the horse. When posing has finished, delete the Horse subtool from the rigged and posed Tposemesh. Then TPose|SubT to map the pose to the original character subtools.

2 Likes

Hi @zombotomy

As an alternative you can simply mask the portion of the TPose mesh you dont want to be affected. The key to this is that you need to update the selected mesh in Tool> Rigging.

So when you create a TPose mesh with the rig option active, you’re actually creating two tools–the TPose mesh and the ZPhere rig tool. TPM will create the new tools with the rig tool active, but you can click away from that and select the TPose mesh tool in the Tool palette. Mask the geometry you want to protect. This should be simple to do with mesh visibility and masking shortcuts if that geometry is a separate subtool. Click back to the ZSphere tool in the Tool palette, and go to Tool> Rigging> Select mesh. Click that and re-select the updated TPose mesh tool.

You can then create your rig and bind as desired. The portions of mesh that are masked in the TPose mesh tool will not be affected even though they are visible. Send back to the original mesh with TPose|SubT.

Note: This can become much more confusing if you have multiple TPose meshes hanging around from previous operations, so I recommend doing this in a fresh session without any existing TPM data in it.

:slight_smile:

1 Like

@Spyndel Good to know. Much easier than my solution. Cheers.