Hi,
So I have models that I’m happy with of sinus and nasal anatomy. I’m polypainting them to look realistic based on endoscopic videos and photos…
My problem is that I can get it to look good from a distance and minor close up, for example the ethmoid sinus model is at div level 5 and has about 15 million polys and I export a 4096 bitmap… but on the virtual tours, both the texture maps and the normal maps… or ive tried displacement and vector maps… when you get very close close ups, they aren’t at high enough resolution.
How do people deal with this? Would you make one map/model combo for more distant view and then make a smaller more focused part of the model as a different subtool/map just that portion that is viewed in closeup, and somehow switch/fade that over in (3ds Max for me) as you pan closer? Maybe avoid pans and just change view with discreet camera view changes.
I tried messing with HD Geometry and tried subdividing more and making a bigger texture map, but that seems to get unweildly despite 64 bit zbrush and plenty of memory and such.
How is this usually dealt with?
Thanks guys…