Hi There,
Here’s another newbie question. I want to sculpt one of my game models in Zbrush and I’d rather work on each part individually instead of bringing the entire model in. So I’ve exported the parts as OBJs but the problem is that they don’t match when I import them into Zbrush ( the head is smaller and the rotation would be off). Is there a way to do this, having different parts with their proportions being exactly as they are within Maya? I’d appreciate it if someone could tell me how they usually do it. Thanks!!