Hello to everyone, this is my first post on ZbrushCentral.
I’ve been stuck on detailing my latest character and thought I’d give it a go and ask you guys for some advice.
I am modeling a female knight, and I based her armour on mostly gothic/germanic style plates. I was fascinated with their elegant details, but it’s the details themselves where I got stuck.
The two examples at the bottom of my post show what I want to do.
Firstly, it’s the intricate golden borders of each interlocking plates ( red highlight ). I can’t figure out how to model those.
I tried to do it using a mix of uv mapping and the mask by intensity/deformation->inflate trick but I had a lot of trouble with controlling the shapes of the uv islands and also even though the shape would be cut into the mesh, it would not cut through to produce an actual shape, like a boolean operator or something.
Secondly, I also want to model the more larger details on the plates ( green highlight ), but again, I can’t really figure out how to do it.
I want to use these details for example on the bottom of my character’s gorget ( red highlight )
If anyone has any suggestions or methods or can point me to any relevant tutorials I would really appreciate it.
Thanks!
Alex