Ok this is driving me nuts, iv tried this many times same results. I want to map a reference image on to 3-d plane, like in the “sculpting a skull tutorial” I want the image to stay attached to the tool just like in that tutorial.
- imported my reference image into the texture pallet it is 2048x2048
- draw a tools/3d plane on the canvas, It now has the reference image on it GOOD OK GREATE, now I activate it ( press T)
- Now I go to fill the 3d plane with the texture and via color/ fill object (making SURE the Material/color channel is the only one ON. The fill object is not available???
- What am I missing? Am I using the right plane object or is there a specific image plane somewhere in ZB?