ZBrushCentral

Help w/Transpose Tools leaving Nasty Scars?

Hey guys,

So Ive been using the transpose tools on my head to change the characters head tilt.

However after i finish moving the head around since I wanted to only move the head I masked it.(I also blurred the mask fairly well)

As a result there leaves a very deep crease in the geometry between the neck and the head and the only way I was able to fix it was by

-dynamesh (Dynamesh itself cannot fix the sunkenin geometry.
-inflate brush
-smooth brush
x3

I would have to repeat this process at least 3 times before the sunken in geometry is lifted backt o the surface…

Surely there has to be a method to fix these creases right?

Using the above method by the time the problem is fixed I have huge bubbles of geometry on the parts I wanted to fix.

Below are examples of what I mean.(Not sure why but forum wont let me upload the pictures)

http://img.techpowerup.org/160822/2016-08-22-01h24-09.png
http://img.techpowerup.org/160822/2016-08-22-01h25-37.png


In addition, I have been told to try to use a lower subdivision level,
then transform so that it wont cause those creases/cut in poly scars…

However, as I have freezed my subdivision levels before using dynamesh,

for some reason after un freezing it, it deforms my geometry…

At first there is a mask

And this is what it looks like without the mask on(Geometry is still deformed)

Attachments

2016-08-22_14h43_28.jpg

2016-08-22_20h00_09.jpg

Any Ideas anyone?

How are you masking the head?
What selection tool?

If you mean for the transposing part which caused the scares in the geometry,

then I masked out the skull region
blurred the edges
then rotated the skull downward a bit then moved the skull down vertically a well.


If you mean for the unfreezing part

I know that when freezing a geometry
after unfreezing it will mask off all the areas that have been changed since you last froze it.

What I want to know is why it not only masks it but also deforms the geometry.
When all it should be doing is masking the changed areas

I’m asking the tool used to mask… masklasso, maskrect etc…

mask lasso

That’s weird…
When you mask, the all part that you want gets masked? From your image, it seems like it’s not getting everything.
Have you tried to initialize zbrush, perhaps it’s a bug.

Yeah Ive tried restarting ZBrush but it doesnt matter, same result everytime…

Any ideas guys?

How about to restart your model from scratch?
Or it is happening with any models/subtools??