Hey guys,
So Ive been using the transpose tools on my head to change the characters head tilt.
However after i finish moving the head around since I wanted to only move the head I masked it.(I also blurred the mask fairly well)
As a result there leaves a very deep crease in the geometry between the neck and the head and the only way I was able to fix it was by
-dynamesh (Dynamesh itself cannot fix the sunkenin geometry.
-inflate brush
-smooth brush
x3
I would have to repeat this process at least 3 times before the sunken in geometry is lifted backt o the surface…
Surely there has to be a method to fix these creases right?
Using the above method by the time the problem is fixed I have huge bubbles of geometry on the parts I wanted to fix.
Below are examples of what I mean.(Not sure why but forum wont let me upload the pictures)
http://img.techpowerup.org/160822/2016-08-22-01h24-09.png
http://img.techpowerup.org/160822/2016-08-22-01h25-37.png
In addition, I have been told to try to use a lower subdivision level,
then transform so that it wont cause those creases/cut in poly scars…
However, as I have freezed my subdivision levels before using dynamesh,
for some reason after un freezing it, it deforms my geometry…
At first there is a mask
And this is what it looks like without the mask on(Geometry is still deformed)