ZBrushCentral

Help on Hard Surface Sculpting

Hi everyone,
I found a free preview lecture on uartsy.com on Hard Surface Sculpting with Tom Paul but i run into trouble when i try to do what he shows here: http://www.uartsy.com/content-preview/node/12080
At roughly 4minutes10seconds he uses the clipcurve to cut out some indents and it’s superclean and straight. When i try to do this, i allways end up with angles other then 90 degrees.
To draw with the clipcurve i just start drawing from top to bottom, click alt twice to get a sharp corner, go to the right, click alt twice again and move up again but clearly this is not the right way.
Dynamesh is same res he uses, symmetry is on for x and y as well.
I tried to use the cliprect but that doesn’t work at all for this case.

I could use some help here as i would love to go out and buy this whole course but i’m afraid it’s a bit too much for me just yet.

Thanks.

You can’t use the ClipCurve brush with a Curve stroke like that. Pay attention to which side of the curve the shading is on. It will only clip on the shaded side. You have the shading of 2 sides on the inside and on the outside on the third side. This will not get the results you are looking for. On the video, he doesn’t create 3 sides with the ClipCurve. He only creates 1 side…the bottom with the shaded side up.

The best way, is to use the ClipRect brush in subtractive (Alt key). You say you used it and it didn’t work. The center of the rectangle has to be outside the geometry. See image below.

new-2.JPG

Wow fantastic, that explains it all.
Thank you very much for the effort to explain this to me.

Cheers.

Also, see Clip Brushes.

And http://www.zbrushcentral.com/showthread.php?186293-a-simple-plugin-Deep-Trim&highlight=Deep+Trim

No problem! :+1: