I am new to ZB and using 4R6, I have a 3D color scanned model, initially has 50k points. Which I will have to do some modification. ie: Hollow for 3D print. It has a mtl and a jpg texture file itself.
My procedure is
- Apply the texture map
- Increase the points to around 600k and do “Polypaint from texture”
- Use dynamesh to hollow the model and close some holes
My problem is the model will remain at around 600k points. I will have to unwrap it using uv master to recreate a texture for 3D printing, but unwraping will work only if the model itself is 80k points or below (maybe is the limitation of my computer processing power), I have tried to Dynamesh the model down to around 80k points, but the polypaint blured too much that it becomes unusable as a texture.
My goal it to have a model around 50k and with a nice texture map as it orginial. What could be a possible solution for that? Or the correct way to do it?
Thank in advance for any advice