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Help needed - geometry/surface looks different/worse after applying displacemet map?!

Help needed - geometry/surface looks different/worse after applying displacemet map?!
So i created normal map in MARI which i imported in Zbrush 2021 to use as a displacement base. Everything looks great, until i use “Aplly Dispmap” :(. What im doing wrong, are there some additional settings im missing, beside the ones in TOOL/DISPLACEMENT MAP?


Second picture - after hitting “Aplly Dispmap”! Subtool have 6.5 m active points, guess its not lack of geometry thickness.

Hello @SuminaZoran1,

Are you activating the Mode button? Without this button active, the displacement map is only a bump effect. This means that no matter how far you turn up the intensity, it will not alter the silhouette of the mesh. This could result in a drastic difference between the preview, and when you click the apply button to apply it to the mesh as real geometry.

If you enable the mode button, the displacement preview will actually alter the silhouette of the mesh, giving you a more accurate preview of what will happen when you apply the map as real geometry.

Sorry i just got back to workstation now. I tried and i got different result, but still not good, ill take screenshots now to show You. Greetings and thx for help

See how blurry is now after “Aplly Dispmap” with “Mode” on!
Why im not getting what i see before!?

The result from before using “Apply Displacement Map” is a procedural effect with virtual geometry.

When you “Apply Dispmap”, you are applying the displacement to the mesh’s actual geometry. That geometry would need to be subdivided sufficiently to capture that detail.

The displacement preview in ZBrush and the result from an applied displacement map will never be 100% accurate to each other. The latter is affected by the mesh’s topology and resolution. The former is mostly useful as a render time effect when rendering inside of ZBrush.

Ill subdivide now, once more, to 24m, to test.

Yeah, it needed more than 7m active points for better details. Better now.

Cheers!

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