I have a model that I need to bake texture with matcap for use in Second Life. This is the model (subdivided to make it smooth) with my painted texture and a metal matcap on it. This is how I need it to look in Second Life.
I have tried following the directions I have found in a few different threads, but any map I save is color only and that is the same as the one I painted and applied. No metallic reflections whatsoever.
I finally found a thread which explained I wasn’t crazy, my texture menu on the Mac IS different than on the PC. My friends kept saying col>txr…and I kept saying “there is NO SUCH THING!”
My problem is that I am just learning about all of this and so, while I appreciate the wonderful tutorials, I am guessing no one, who isn’t on a Mac, even knows of the difference in menus and options, so it’s very difficult for me to figure out what to do with what they are saying.
I found a great tutorial on baking matcaps but it uses Image Plane and that isn’t available for the Mac yet. (So many things arent’.)
So…my question is: can anyone familiar with the Mac ZB 3.12 version, please explain how I would bring in my model (I use the 3D Polymesh tool and import it), and apply my painted texture, apply a matcap or material (and is there a difference), and bake those textures and materials to a texture map for use in another program (Second Life).
Any help would be much appreciated.
Thank you,
Cris