Hey everybody,
Yesterday I was busy with texturing a model, which is going to have quite some detail, so I used the biggest texture-resolution possible. But suddenly, when I continued coloring the model, the color started kinda eating up the texture :eek: !!!
So I thought maybe it was an error or maybe I needed to use more than one texture, so just to check it out I tried coloring a simple model. The first couple of strokes went as they suppose to, but then the texture eating thing appeared again …
So if there’s anyone of you who had that problem and knows what it is, and perhaps how to fix it, or maybe if ur a texturing-guru who knows all about them, please help…
Here’s an example of what I mean, sux to be him huh