Even though the OBJ exported from a certain tool is normal sized, it seems like inside ZB it behaves different.
I notice that when I switch from the suspicious tool to another. The other tool turns tiny. Or the other way around, when I work with normal (or what I believe is normal) sized tools and then switch to the suspicious one, the camera is on the character-tool’s feet. So I need to zoom out.
So how do these things work?
I noticed this thing when comparing different tools; the suspicous tool has export scale 1, while all the others have around 100 or above.
Thanks