ZBrushCentral

Help! : General managing of subdivisions in Zbrush

So I was working on this mask and was adding the stitching but it was pixelated. The ONLY division it would look ok was division 5 which brings the mask at 12million+ ActivePoints. I really shouldn’t be needing high numbers, my mesh was clean and I had used zremesher/claypolish going into this.

I’m really curious what other people would do with this dilemma? I’m thinking of trying to make a duplicate, zremesh and divide and then try and project the old one onto the new one.

Attachments

aaa.jpg

You could add some more edge loops in the areas you want the stitches to give more resolution without upping the subdivision.

Or alternatively you could use an insert mesh stitch, which would be the cleaner approach, plus you wouldn’t need to pump your mask to such a high subdivision, it also gives you the option to experiment with different stitch types.

If you’re going with a new Zremesh, which you mentioned at the end, use curve guides for the areas you want your stitch, will be much easier to add edge loops afterwards.

Cheers

aaa.jpg

So yes, clearly my lowest division at 48K was way too high. So I deleted the stitches layer, dynameshed it (set to 824 resolution) , duplicated, zremeshed it and projected on every one of the 5 divisions.

bbb.jpg

Much better numbers now. At higest division I put the stitches back in with an alpha brush, it’s ok but if you zoom in it becomes pixelated. I think this might be because of my alpha, perhaps it’s too small at 443x438 pixels at 72 Resolution (dpi)? I opened up an alpha from my zbrush install folders and it was 438 x 375 at 200 resolution. So yes, perhaps I should try insert mesh approach.

Confused :S

Thanks for the support!