ZBrushCentral

Help for a begginer

Well, this is my fist post. And is not going to be my last.
So hello to you all.

I would like to make a game. I know many people say this.
But I want to be able to use the models I create in ZBrush.
I know you can export them to Maya, etc. But I am noob.
I normally play around with PHP coding and so on. But lately, I want to make a game. And I have no idea where to start.

I have fooled around with Maya a little but I want to get more in-depth with my programming.

Well, basically what I would like to ask and find out is.

What is the best programme to start off with in junction with ZBrush, cause I love how one can model so much detail with it.
I do have some basic knowledge in c++ and c#.

I have searched around for some answers, but the only answers I get is some fool trying to sell his product.

So for all of you out there.

If I want to create a 3D game, what programmes must I get and use?
Of course it must be able to use ZBrush models.
Coding language doesn’t matter much to me, cause one can always learn the code needed.

I want to create a MMORPG. I know its a huge task on my part. But it will nice a pet project for after work. And not to mention I love coding… :stuck_out_tongue:
Its fun. xD

So what programmes should I get? And what engines would work best?

Thanks for your help.
MrBlack.

guys

does anyone know how to map an eye texture onto a sphere correctly in the center? can you scale up/down etc, im just stuck im not sure how you do it, or do you have a paint it all on directly?

Hi guys. I am Shen.
I am also new here and have exactly same problem.
Please anyone provide us solution for that or give some hint to solve it.
We are waiting for replay.

Ok guys i do have mercy on your souls, although you really should read the ZB Wiki and all the tutorials available here.

Best way to do that is using ZApplink. Another way would be loading the texture and using the standard brush with only RGB on and Drag Rect Stroke. Or you can just paint the eye texture using the radial symmetry. Just do a search on ZBC for that.

Concerning the UV’s, you really should use PUV or GUV tiles.

Hope that helps.

hey

whats the zb wiki, the only dragrect painting ive done is just standard colors, how do you dragrect a texture please?

http://www.pixologic.com/docs/index.php/Main_Page

Oh and Mr. Black sorry that your thread is being misused with other guys problems. Would love to help but i have never dealing with games before.

dsoellbuster: It’s all good.
Just been busy modeling in ZBrush. :stuck_out_tongue:
Might even start up my own sketchbook soon.
Only been using ZBrush for like a week and half now, so not sure if I should.
Although some crit & advise would be great. :stuck_out_tongue:

Anyway back to my modeling.
Keep well.

MrBlack.

Well i’m definitely looking forward to seeing your stuff :slight_smile:

CritZ and adviZe guaranteed

Keep That Z rocking.

          • Game engines (open source, non commercial)

Unity - Not a bad one

http://unity3d.com/

Irrlicht - Lots of features, Lots of coding, might suit you

http://irrlicht.sourceforge.net/

Ogre - Looks good

http://www.ogre3d.org/

Unreal3 - My personal favourite

http://www.udk.com/

          • zBrush for videogames (AFAIK)

The most common 3d file is the OBJ, wich almost all 3d apps can handle, obviously zBrush eats obj’s for breakfast.
No game engine can handle a “Zbrush model” with a zillion polygon faces, you have to project all the details into a low res mesh (zbrush is capable of that), search for:

  • Normal maps
  • Zbrush retopology
  • Occlusion maping

For the texture photoshop works just fine, but zBrush is capable of

  • Polypainting
  • Projection master
  • Zapplink

If photoshop is way over your budget you can always try gimp… its free!

There are also a lot of videogame characters in the DW forum here in zbc in work-in-progress threads, so you can learn a lot there

http://www.zbrushcentral.com/forumdisplay.php?f=90

          • Useful apps

You might also enjoy using xNormal, a great program to project different kinds of maps and… its free!

http://www.xnormal.net/1.aspx

dsoellbuster: Lol, thanks man. Will be sure to start one up soon. Need all the help I can get, I’m a coder not a sculpture. :stuck_out_tongue: But I’m having fun.

ISK-86: Finally!!
And thank you so much…
Really going to help me a lot.

And the engine, I’m going for UDK.
Checked them all out and UDK has the features I need and seems easy enough to use.

And I’ll keep in mind about the Models, keep them to a low res for now.

And I got the whole AdobeSuite CS3, saving up for the CS4 one.

Although I think I will need to upgrade my PC first.
Lol, only got a 2.6Ghz CPU and 1Gram with a 512mb graphics.
So upgrade time.

And thanks again for all the info, really helpful.

Keep That Z rocking.
Your are welcome!!!