Hi
I’m trying the model supplied by Pixolator, and something is very wrong.
This is the process I’m going thru:
- Import the OBJ file into maya, no separate groups.
- Create 2 spotlights on the model (just for making sure there is enough light :))
- Go to Mayaman option, add model attribute, and render as SUBDIV, and enable varying UV’s.
- Create a Lambert material, open in hypershade, open the shading-group, and add a displacement link to the TIFF file - inverted (and not inverted) in photoshop.
Here I did 2 options:
a. Convert to RGB
b. Leave as is.
In the file attributes, I entered the value of 0.843 in the gain (I think, maya is not running right now).
5. Rendered in highest quality.
The result - a nice subd head, with no displacement.
I don’t know what I’m doing wrong and the tutorials only refer to MR rendering, not PRMAN
help… help… (begging)
kobi