I sculpted the model inside zbrush and i want to do retopo the model inside zbrush or topogun because i want to do rigging in maya and which one is easy method to do retopo zbrush or topogun , Confused retopology in zbrush…
I prefer retopo in any program over Zbrush. MSPaint might actually have a better suite of tools. That said, you can do topo in Zbrush, I just don’t recommend it.
Thanks