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HELLTIME [Doom 3 Boss]

Hi Everyone ! This is my 1st WIP post in this Forum,and its the “Helltime” from Doom 3 ROE.When I saw the hipoly model by Kenneth,I decided to give it a go;)
Here is what I’ve got sofar :

htimejpga.jpg

More Views :

The Subdivisions :

A 360 Degree View Video can be found HERE [2.67 MB executable bink video]

Some info :
The lowpoly model is made in max 7.I’ve spent around 10 hrs in Zbrush sofar:o .

I’m very new to Zbrush and this is my 3rd model:o .I would like to thank ReplicA who taught me everything I know sofar:D .

Any Comments/Suggestions are welcome:D

Very good start, and very good way to learn my friend…

Keep it up, and add more precision!

Nice work!

Awww, schucks, Sriram. You’re gonna make me blush :o

He’s looking great. You’re getting him looking pretty darn close to Kenneths so far. There’s still that bone plate problem in his face that we talked about earlier, but I’m sure you’ll get to that soon enough.

Nice to see you posting work here. [removed idiotic comment]

Anyway, you are doing some of your best work with this one, so keep it up. :+1:

Cool work!!!

with wich software did you this video ?

Cool work! :Looking like one dangerous creature.

Yong

Thaks for the comments guys!! :smiley:

I’ve fixed the skull area and added a few more details :

Some minor Details :

The fixed skull plate :
skullfix.jpg
360 Degree View[Rendered/DivX 5.2/1.7 MB]:

333666999:I’ve used RAD Tools to create the executable video
ReplicA: :smiley: Well,my model is nowhere close to Kenneth’s yet:o …but I’m kinda happy that I’ve put lots of details this time:lol: …and I’ll surely try to improve in my 4th model;) …and,What do you think of the bone plate now ?

Well,I’m pretty much done with this model…I’ve still got to add some details on the back[its pretty dull right now] and then I’ll move along:)

Waiting for some comments/suggestions:D

Its beautiful modeling!!:smiley:
Cheers:+1:

Thanks ninbus:D
I’ve started texturing my model and this is what I’ve got after 30 mins:D
MAX Render[Model is lowres] :

ZBrush Renders[Hires model] :

This is the 1st time I’ve used PM for texturing…and I’m not happy with the way it turnedout…I’d used the GUVTiles option and the texture res is only 1024x1024[hence the pixelation]

What do you guys think ?? I know,I know,I suck at texturing in PM…but hey its my 1st attempt…and I’d surely love some crits:p
Do you feel that the texture “killed” my model ? If yes,then I’ll do away with the texturing altogther:lol:

Hey,
i was a bit busy lately[college],anyways,here is what I’ve got sofar[Thanks to Miss Caroline’s vids]
htnewnew.jpg

Hires GUVTiled Texture : http://img228.imageshack.us/img228/7632/helltime3d8zj.jpg

What do you think of my 2nd attempt at texturing in ZB ?:smiley:

I’m almost done with the texture,here are the Zbrush Renders :
ht90.jpg

More views[without PP] :



What do you think ?:smiley:

looks very nice, how it looks in a running game application, i think like a doom3 monster :wink:

Thanks Vampir:D Glad to see a reply to my post:lol:

Here is the GUVTiled Texture :