Hi. This is my work in progress for my intro to Zbrush class final project. The assignment was to sculpt a full figure, and I chose to do Mike Mignola’s Hellboy. I started with a painting I did a while back, and started referencing the movie as well as the comic to make it more realistic and meet the requirements of the class. I hope it isn’t a problem that the screen grabs are from Maya, I thought it would be better to show him with his place holder stone hand and eyes. We were taught to use Maya to look at the mesh in perspective, and I haven’t figured out how to do it in Zbrush. Right now he is at 5 subdivision levels @ around 252k polygons. Any comments and critiques are appreciated.
[attach=46196]HBWiP_side.jpg[/attach]
[attach=46197]HBWiP_back.jpg[/attach]
[attach=46198]HBWiP_wire.jpg[/attach]
If there are any problems with the screen grabs, let me know and I’ll post ones from in Zbrush. There won’t be a stone hand or eyes though