ZBrushCentral

Head and Neck Modeling from a Sphereinder Tool

This is just for fun and may get some newbie’s started ( and more than likely is an approach that has been posted before but)… using the sphereinder tool as a basis for a character head and neck is quite a fun and easy way to start a modeling session. Like working on your own cluedo*head or doll’s head.

Hope it helps some :smiley:

sphereinder_face2.jpg

Both these approaches make creating the basic divisions and relationship to the neck a very quick way to get an idea down.

Do feel free to post your own tips or approach to this.

The Flooze

Attachments

sphereinder_face.jpg

teenage_peanut.jpg

:+1:
Andreseloy

Maybe a little more difficult with a Cone3D :smiley:
Pilou